Yet our history as a game company is perhaps as marred as the game's very subject matter. It’s our Alpha which will begin to tell the story of Titanic's tragic voyage and from that Alpha Titanic: Honor and Glory will emerge with all the bells and whistles that we feel are absolutely necessary to proudly and finally call this project complete. A learning and teaching tool that’s also fun and smooth to play. A video game and repository of information that Titanic fans, researchers, and those who are experiencing the Titanic itch for the first time can dive into and explore from home. We may all love Demo 401, but it is not the Alpha, no matter how glorious it looks and how much of Titanic we stick in it.Īfter reading this please remember – our goal has not changed: we want to create the world’s most extensive, detailed, accurate, and interactive Titanic experience/anything. My team and I promised to give you an Alpha – a slice of Titanic: Honor and Glory built as a final product, however rough, to be added to as time goes on which one could call a near-finished product with interactive features and optimized for a larger range of PCs. You might have walked the decks of Titanic in our extensive Demo 401, and how magical an experience that is. I even went so far as to say, "You will walk the decks of Titanic by the end of the year." A new path and focus that would bring our game to you, our steadfast fans, within a practical timeframe and produce it with the capabilities and resources available to us. "Stay tuned" for news of revival and changes that I prayed would be for the better.
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